Rhino Mac Os X
Mar 12, 2016 Rhinoceros 5.1 (5B161) – Mac OS X Rhino can create, edit, analyze, document, render, animate, and translate NURBS curves, surfaces, and solids, point clouds, and polygon meshes. There are no limits on complexity, degree, or size beyond those of your hardware. Rhino 5 for Mac The world 's most versatile 3D modeler is now available for OS X. What 's New in Rhino 5 development process started in May Rhino with the main objective of.
Ok guys, i am probably pretty early with this but referring to some functions which will not be added or repaired anymore in Rhino 5 for Mac as publicly seen on several occasions, i am now curious if there is any kind of information whatsoever on when we can expect an early rhino 6 WIP for Mac and when the final product could be released. I read somewhere that there is not even an internal version for this, but as far as i remember that was a while ago so maybe there is some news on this. Also to make a prediction for the final release may be a bit difficult i am aware, but a very rough estimation could be still interesting. Thanks John, i didnt expect much of an answer of course but still did i have a bit hope to hear something more thrilling. What you are saying almost sounds like its never going to happen, so maybe a half a year to some wip or longer maybe a year?
Another thing which would be interesting to know, have you got any insight on which parts will be rewritten? Or is the whole code going to be turned up side down? I am also asking because mac rhino has some certain performance hick ups which never got solved fully and which i was not the only one in pointing out but never really got taken serious, at least so it seemed. For example to name a very important one, the viewport scrolling movement even though it got better over the entire development time still has no chance against the windows version on the same computer. Maybe it never got taken serious because people with machines 5 times faster then mine tested it, i dont know, but fact is that my machine is still powerful despite its age, and the windows version really runs faster on it.
I mean the mac version is though not so bad but noticeable slower. So if this all would get rewritten entirely i honestly would personally be very excited hoping that the known performance from the windows version finally turns this product into the hot wheel it deserves to be. Thanks that sounds great, just to be sure: that means for version 6 on mac there will be the same code running as the windows version which now has already been written? That means one could already try that out? How to install modauthkerb for windows xp.
And if its just scrolling in the viewport, i would be really happy to sign up as a tester to help with some feedback whenever its possible. User performance is a very important aspect, since its what connects us to the software. Another question, which OpenGL features are you referring to for example? Yes so i have heard or read before, as far as i remember there was also some concern if this might impact the windows performance. But generally i think this helps growing those two platform together, this decision is hopefully a gate opener for platform independent plugins. No one can try out Mac V6 WIP yet, not even in-house testers. When V6 for Windows is released, then moving Mac development to the V6 code base will begin shifting and V5 will begin winding down.
At some point V5 Mac development will stop and the Mac WIP will be available to Mac Rhino owners, just like it is now. The only “sign up” is owning the current shipping version and be willing to take the risks of WIP software. Platform independent plug-ins are more difficult because there is very little overlap in the development tools over the two platforms. It’s technically possible now but it’s pretty limited.
RichardZ: that means for version 6 on mac there will be the same code running as the windows version which now has already been written This is the same situation as V5. There is a huge portion of code shared between the two products and that percentage is increasing in V6. There will always be specialized platform specific code, but we try to minimize that when it makes sense. We are getting closer to making a V6 Mac WIP a reality every day, there are just some features we need to get in place first (as well as get our process in place for delivering WIPs). Stevebaer: No one can try out Mac V6 WIP yet, not even in-house testers. Psst JB, we actually are building in-house Mac V6 WIPs. They just need a little polish first so we don’t waste your time testing out an application with some obvious features we need to fix first.